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New PK Zone System

The revamped PK system will introduce five distinct types of PK zones across different regions, each with its own rules regarding PK availability and penalties upon death.

PK Zone Description Examples
Safe Zone PK is not allowed in this zone, allowing adventurers to engage in activities safely. Balt Island, Meadow of Abundance, etc.
(Recommended Level: 30 and Below)
Protected Zone PK is allowed, and killing another adventurer will decrease your Inclination value. However, dying in this zone will not result in EXP loss, and items will neither drop nor vanish. Phantom Forest, Nadkath Island, etc.
(Recommended Level: 31–52)
Border Zone PK is allowed, and killing another adventurer will decrease your Inclination value. Upon death, adventurers may lose EXP, and their items may drop or vanish. Lakshtoom: Lost City, Southern Part of the Lazio, etc.
(Recommended Level: 48 or above)
Lawless Zone PK is allowed, and killing another adventurer will not decrease your Inclination value. However, dying in this zone may result in EXP loss, and items may drop or vanish, making every battle a risk. Lakshtoom Prison of Pleasure, Lumen Tower 5F, etc.
(Recommended Level: 52 or above)
Arena PK is freely allowed in this zone, and no PK-related penalties will apply. Arena of Laden, etc.

Death Penalty Protection

Players who possess Grace of Dione or Blessed Grace of Dione can avoid certain death penalties.

  • Grace of Dione: Prevents buff removal and item drops upon death.
  • Blessed Grace of Dione: Prevents buff removal, item drops, and EXP loss. Allows revival on the spot with full HP and MP.

Fiercer Battles, Greater Risks

With the new PK system, the risks and rewards of combat will vary depending on the region, requiring adventurers to carefully consider the characteristics of each zone before engaging in battle.

In particular, items may drop or vanish with a high probability upon death, making victory and defeat more consequential than ever before.

From exploring safe regions to engaging in fierce battles where every decision carries risk, adventurers' choices and strategies will play an even greater role in their journey.