Icon |
Name |
Acquisition Level |
Consumption MP |
Cooldown Time |
Casting Time |
Duration Time |
Explanation |
|
Holy Strike |
Level 1 |
3MP |
2 sec |
0 sec |
0 sec |
Inflict the powerful holy damage to the target. |
|
Divine Storm |
Level 1 |
50RP |
30 sec |
0 sec |
1 sec |
Inflict holy damage to nearby targets, by smashing the ground with holy power. Give the stun fffect to the target in a certain probability. |
|
Bless Armor |
Level 8 |
5MP |
2 sec |
0 sec |
30 min |
Increase the target's defense and resistance to all attributes for 30 min. |
|
Holy Nemesis |
Level 16 |
4MP |
5 sec |
0 sec |
2 sec |
Inflicts holy damage to target and slows the target's movement speed. Inflicts extra damage to undeads and demons. |
|
Bless Weapon |
Level 24 |
6MP |
2 sec |
0 sec |
30 min |
Increase target's attack for 30 min. Inflict extra damage to Undead and Demon. |
|
Divine Shield |
Level 24 |
15MP |
1 min |
0 sec |
20 sec |
Increase target's attack for 30 min. Inflict extra damage to Undead and Demon. |
|
Holy Wave |
Level 32 |
15MP |
8 sec |
0 sec |
4 sec |
Increase target's attack for 30 min. Inflict extra damage to Undead and Demon. |
|
Holy Protect |
Level 32 |
15MP |
1 min |
0 sec |
15 sec |
Create a barrier which resists all attacks on the target for 3 times and increases a chance to avoid Ranged Attack for 15 sec. |
|
Holy Recovery |
Level 32 |
12MP |
10 min |
0 sec |
0 sec |
Remove 3 debuffs of player and nearby party members with holy power. |
|
Holy Smash |
Level 40 |
10MP |
10 sec |
0 sec |
2 sec |
Inflict the powerful holy damage to the target. Give the stun effect to the target in a certain probability. |
|
Resurrection |
Level 48 |
15MP |
5 min |
2 sec |
0 sec |
Revive a target with fully restored HP and MP. When this skill is cast, player spends 2 Crystals. (Can't be used during sieges) |
|
Regeneration |
Level 50 |
15MP |
2 min |
0 sec |
20 sec |
Increase player's HP regeneration dramatically with the holy power. |
|
Holy Revenge |
Level 50 |
10MP |
2 min |
0 sec |
15 sec |
Create a barrier with the holy power which reflects damage equivalent to the player's weapon damage when the player avoids a melee attack for 15 sec. |